While on
site I repaired a World cup with a flipper problem. Right flipper didn’t stay
raised when the button was pressed. The cause was a loose cable at the flipper
coil, an easy fix. This game needs a good clean up and new rubbers, but that
have to wait for another time.
I also had
a first look at a Dirty Harry with a few problems. One was the same problem as
The shadow had with the flipper, a little too long hang time when the button
was released. This makes it very difficult to make a post pass but was easily
fixed with a new opto interrupter. One of the flippers was also aligned a bit too
high, also an easy fix. But it does also have a few more complicated issues.
There is a lock magnet in the top right loop and it protrudes a bit too much
through the playfield causing the ball to stop against it on the way down. It
should be adjustable but it has been so beaten by the balls that the top of it
does not pass through the hole anymore and it can’t be lowered to playfield
level. I have to take out the ramps above to access it and see what I can do
about it from the upside. There is also a problem with the wires going up in to
the gun, just touching it causes the switch test to indicate open or closed
switch. I do also think there is a problem with the optos in the ball through.
When using the Empty balls function in the test menu it just ejects one or two
balls most of the time. On top of this it does also have a reboot problem. A
couple of challenges, I do really look forward to work at this one.
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