The main
reason for this game to be here is a problem with the trap door. It’s lifted
but then falls back again before the ball is ejected. The trap door is
controlled by a flipper coil with a high power winding to lift it and a low
power winding to keep it open. Since it is a flipper coil I first suspected it
was driven by the fliptronic board and the problem should be found by the
hold transistor, but that was way wrong. It is instead controlled by
two transistors at the power driver board. I checked the voltage at the
collector at the holding transistor and it was nothing at all there. I should
have been able to measure +70v at the collector as long as the coil isn’t
energized. Since there was no voltage at all at the transistor I went down
under the playfield and measured at the coil and there was no voltage at the
hold winding tab either. The cause turned out to be a bad soldering where the
coil wire is connected to the soldering tab. I removed the whole trap door unit
from the playfield to make a proper repair at the work bench. And since I had it
out of the playfield I took it apart to clean the parts.
While
working with it I found a couple of other problems. Two screws were missing at
the micro switches where the balls line up, a wire was almost loose at the VUK micro switch and
somebody had been oiling one of the plungers. Never oil anything in a pinball unless
the manual clearly state that it should be oiled. When the oil is fresh it
might look like it did the trick, but it will soon gum up and cause a lot of
problems.
The trap
door unit is now refurbished and ready to go back in to the playfield. But it
will have to wait, there is a lot of other bits and pieces at the playfield I have to go
through first.
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